Interaction design for environments that break the rules
Thesis
A research-led set of principles for XR in industrial settings ā where gloves, noise, and physical load make most interface assumptions wrong.
I design complex digital products that make business operations, data, and decision-making easier to understand and scale.
I work from discovery into UX architecture: mapping the messy parts, shaping flows, turning repeated UI decisions into design-system patterns, and checking accessibility early. I stay close to engineers and product teams so AI and data workflows become interfaces people can understand, use, and maintain.